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Globe, terrain & map layers ​

The player renders a fully interactive 3D globe with real-world elevation data, so your tracks sit on the actual mountains, valleys and coastlines where they happened.

3D terrain ​

  • True 3D terrain mesh with satellite/aerial imagery draped over it.
  • Terrain streams in progressively — a loading indicator shows tile progress so you know what's still arriving.
  • A retina / HD mode sharpens rendering on high-resolution displays.

2D ⇄ 3D toggle ​

Switch between the immersive 3D perspective and a flat 2D map with place labels and geographic references. In 2D you drag to pan; in 3D you orbit and tilt.

Map layers ​

Choose the base imagery that suits the activity:

  • Aerial / satellite imagery.
  • Road and street maps.
  • Topographic and relief maps.
  • High-resolution IGN topo maps for France (Premium on mobile).

Place labels ​

Toggle geographic reference labels — towns, peaks and landmarks — and static athlete labels that float above each marker so you can identify everyone at a glance. In the apps, labels intelligently avoid overlap and snap to the visible terrain silhouette so they don't drift into the sky behind far ridges.

Ground offset ​

A ground offset control nudges markers vertically so aircraft icons don't sink into the terrain on screen — without changing the underlying altitude data.

Distance reference ​

A semi-transparent distance frame (concentric, labelled circles) can be overlaid in tilted views to help judge distances on the globe.

Offline terrain ​

In the apps, terrain tiles are cached, and you can pre-download tile packs for use offline. You can see cache usage and clear it from settings.