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Globe, terrain & map layers

The player renders a fully interactive 3D globe with real-world elevation data, so your tracks sit on the actual mountains, valleys and coastlines where they happened.

3D terrain

  • True 3D terrain mesh with satellite/aerial imagery draped over it.
  • Terrain streams in progressively — a loading indicator shows tile progress so you know what's still arriving.
  • A retina / HD mode sharpens rendering on high-resolution displays.

2D ⇄ 3D toggle

Switch between the immersive 3D perspective and a flat 2D map with place labels and geographic references. In 2D you drag to pan; in 3D you orbit and tilt.

Map layers

Choose the base imagery that suits the activity:

  • Aerial / satellite imagery.
  • Road and street maps.
  • Topographic and relief maps.
  • High-resolution IGN topo maps for France (Premium on mobile).

Place labels

Toggle geographic reference labels — towns, peaks and landmarks — and static athlete labels that float above each marker so you can identify everyone at a glance. In the apps, labels intelligently avoid overlap and snap to the visible terrain silhouette so they don't drift into the sky behind far ridges.

Ground offset

A ground offset control nudges markers vertically so aircraft icons don't sink into the terrain on screen — without changing the underlying altitude data.

Distance reference

A semi-transparent distance frame (concentric, labelled circles) can be overlaid in tilted views to help judge distances on the globe.

Offline terrain

In the apps, terrain tiles are cached, and you can pre-download tile packs for use offline. You can see cache usage and clear it from settings.