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Camera modes ​

The player gives you cinematic control of the camera so you can watch an activity exactly how you want.

Follow camera ​

The camera automatically follows the selected athlete, keeping them centred as they move, with smooth easing so it feels natural. Optional auto-rotation orbits the camera around the athlete for a dynamic view.

First-person view ​

Switch to a first-person / cockpit view from the athlete's own perspective — fly the flight as the pilot saw it. This is invaluable for analysing decisions, ridge clearance and thermal entries. Real-time altitude and speed are shown from that viewpoint.

Free camera ​

Release follow mode to freely navigate the 3D space:

  • Orbit — rotate around the scene.
  • Pinch / wheel to zoom.
  • Drag to pan, with momentum on touch devices.

Tilt is clamped to sensible angles so the view never flips upside down.

Gyroscope control (apps) ​

On phones with a gyroscope, tilt your device to look around in 3D instead of dragging. A crosshair shows the centre of view, and you can recalibrate if it drifts.

Orientation aids ​

  • A compass shows the camera heading (N, NE, E…); tap it to snap the view back to north.
  • An off-screen indicator arrow points toward the followed athlete if they move out of view, so you never lose them.

Framing ​

When you load a contest, the camera automatically frames the whole course so you can see the full task at once, then returns to your previous view when you exit.